The location was created on the game engine on Unreal Engine 4. The concept of Max Margarita was taken as a basis. I used a simple modular cable system, door and light animation tied to triggers. Modular environment was created using the cad system. Used the basic set of texture maps for ue4. 3 texture sets 4096x4096 for walls, floor and gates. 1 texture set 4096x4096 for large props. The blood asset is projected onto any surface. Small props like barrels, cases I used from a free asset by Jonathon Frederick.
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